Grapevine: Heebeecheeche and other capers

I don’t believe in travel in time. You see, going some, well, long time back and ago, you’d either have two bodies, or you’d be wearing diapers back again.

Bob says there ain’t no way he’d care to travel in time. Actually, I don’t know about anyone really interested, and I’ve asked a few folks. Jemma here.

We have thought up a game like we traveled, only with grammar. The USA is a huge view, and I don’t know about anyone to have visited everywhere in person, so I thought there could be folks into our game. There is plenty to see with Google Maps.

You can make all you need at home, for the game. If you print this board here, mind to put a frame on it, for the dice to make one of the four.

Before you play, see your standing with our brainteaser on the short words ON, IN, TO, and AT.

Four corners of the world

If we score 3 out of 4, the idea is probably natural for us. We may compare our answers with family, friends, or other people, to see if the results would be consistent. ■More

We got a grand map of the USA on the wall where we pin winning scores. Each of us has own pin color.

■Wyoming 70 has been Bob’s recent. You can get a satellite for most places on Earth at ■maps.google.com, just type your search.

For the rules, we just get along. Sometimes, we start more or less in the middle, to get to one of the borders, or we mark a town or city, and we get to it from all over the place. Alice scored enormously with ■Lake Heebeecheeche. We agreed to grant super extra points for place names of 4 syllables or longer, and that was just on her way.

You know what regular dice look: 6 sides, each with dots.

If you get the single dot with your throw, you talk the PRESENT. You can move sideways, that is, go to the left or to the right, or at an angle.

With 2 dots, you talk the PAST, and you have to go the direction you’ve come from. For the FUTURE, 3 dots, you move forward, of course.

Now, imagine the dice is ON and the dot value is 1.

Bob doesn’t want to get off the road, because if he makes two moves on it, he can go all the way ahead it takes.

If he comes up with a ■VAULTER, he stays on the road.
Bob says,
“John is a negativist”.

John could never agree, but when he denies, he uses the negative, and Bob stays on the road.

Dice two dots are the PAST, and three dots are the FUTURE. The other dots count dynamically.

4, 5, or 6 dots count as you interpret them. If you want to make two moves back, because you’ve changed your mind for example, you take 4 dots for twice 2. If you want to go forward and turn, you make it 3 +1.

One dot lets you jump to the nearest mountain peak, lake, river, or town. They score extra, especially with long names.

We use dictionaries and the Internet. I told you, be selective with all you get. Reckon on the ■MERRIAM-WEBSTER COLLEGIATE:
“… many American mothers, under the aegis of benevolent permissiveness ⋯ actually neglect their children”.

There is nothing to waste me more than punishment. Fortunately, mom is a free-thinker, which she mostly says when she wouldn’t follow what you get on television, but she’s got broad intellectual horizons generally, and does not punish us at all. Well, we need to hear persuasion. By the way, we do not take away score or have other penalty, with the game.

Well guys, set the rules yourselves, and choose what you follow in resources. Take care, Jemma.

8.1. Earthling basic cognitive variable

In thousands of years, people to think what there is {ON} a map, have not denied plausibility for places {IN} areas, routes {TO} places, as well as locations {AT} them. Early childhood learning to walk has gotten along with learning to talk. The pragmatics cannot break a reasonable rule. ■More